![]() ![]() ![]() ![]() It might be even already possible to parse and send those packets from within SK2, but I'm not sure how to achieve that. If we could get some basic support for sending and receiving packets, then later on we could write proper (new) handlers for that, such as SteamFriends. It doesn't look like it's just a body definition. I took a quick look and the good news are that we can use good old Steam protocol for that, which makes it fall into SK2 scope, but the bad news are that it might require some extra work:Ĭurrently NHA2 is missing relevant bits, it looks like #477 proposed a fix, we might need something like that to fully support it.ĭo you have a plan to add proper support for it in near future? I even wanted to start working on it right away but since SK2 doesn't even have a specification for EMsg of 151, I'm not sure what should be done, as my knowledge of SK2 internals is rather poor. ![]() I'm wondering if we could hope for at least basic at first, SK2 support for it. Today Steam got new chat update that is trying to mimic Discord in majority of aspects. ![]()
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